![]() ![]() Hit: 33 (8d6 + 5) fire damage and target has disadvantage on hide checks and cannot benefit from invisibility for 10 minutes. ![]() She can innately cast the following spells, requiring no material components: A witchfire’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She takes 5 (1d10) force damage if she ends her turn inside an object. A witchfire can move through other creatures and objects as if they were difficult terrain. Senses darkvision 60 ft., passive Perception 12 Damage Resistances acid, fire, lightning bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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